Tally & Table

Encounter calculator

Put in your party and the monsters you have in mind. The calculator adds up their XP, compares it with the party's Low, Moderate and High budgets, and warns you about the setups that most often go wrong.

Encounter difficulty calculator

Party
Monsters

Pick each group's challenge rating (CR) from its stat block. CR 0 creatures are worth 10 XP if they have an attack and 0 if they don't.

    How the budget works

    SRD 5.2.1 ("Combat Encounter Difficulty") builds fights in three steps, and the calculator follows them:

    1. Pick a difficulty. Low means a scary moment or two but no one goes down. Moderate could go badly if the party is out of healing. High could kill a character, and they will need good tactics and some luck.
    2. Find the budget. Look up the party's level in the table below and multiply by the number of characters.
    3. Spend it. Add up the XP of the monsters you want, getting as close to the budget as you can without going over.

    The calculator runs this backwards: you give it the monsters, and it tells you the lowest difficulty whose budget they fit inside, plus how much of that budget they use.

    A worked example

    Four level 5 characters have budgets of 2,000 (Low), 3,000 (Moderate) and 4,400 (High) XP. One CR 5 creature (1,800 XP) with two CR 1 helpers (200 XP each) comes to 2,200 XP. That is over the Low budget and under Moderate, so it rates Moderate. Add four more CR 1 creatures and the total is 3,000 XP, right at the top of Moderate. One more and it tips into High.

    XP budget per character

    LevelLowModerateHigh
    15075100
    2100150200
    3150225400
    4250375500
    55007501,100
    66001,0001,400
    77501,3001,700
    81,0001,7002,100
    91,3002,0002,600
    101,6002,3003,100
    111,9002,9004,100
    122,2003,7004,700
    132,6004,2005,400
    142,9004,9006,200
    153,3005,4007,800
    163,8006,1009,800
    174,5007,20011,700
    185,0008,70014,200
    195,50010,70017,200
    206,40013,20022,000

    Source: XP Budget per Character table, SRD 5.2.1.

    XP by challenge rating

    CRXPCRXP
    00 or 101718,000
    12001820,000
    24501922,000
    37002025,000
    41,1002133,000
    51,8002241,000
    62,3002350,000
    72,9002462,000
    83,9002575,000
    95,0002690,000
    105,90027105,000
    117,20028120,000
    128,40029135,000
    1310,00030155,000
    1411,5001/825
    1513,0001/450
    1615,0001/2100

    Source: Experience Points by Challenge Rating table, the same in SRD 5.1 and SRD 5.2.1.

    When the numbers mislead

    A budget is a starting point. SRD 5.2.1 points out a few cases where the math undersells the danger, and the calculator flags them:

    • Many creatures. More attackers means more chances for a lucky streak of hits. Past two creatures per character, use ones that go down quickly.
    • One creature above the party's level. A creature whose CR is higher than the party's level can drop a character with a single hit, even when the total XP looks safe.
    • CR 0 crowds. Use creatures worth 0 XP sparingly, and if you want a lot of them, the SRD suggests a swarm instead.

    The budget also can't see terrain, surprise, or a party that has already fought three times today. Adjust for those yourself.

    Encounter questions

    What are the encounter difficulties in 5e?

    The SRD 5.2.1 rules use three: Low, Moderate and High. Low should leave the party winning with no one down, Moderate could go badly without healing, and High could kill a character.

    Why is there no monster count multiplier?

    The XP budget method in SRD 5.2.1 adds up monster XP as it is, with no multiplier. The older multiplier tables are not part of either free System Reference Document, so we do not use them. The SRD handles crowds with advice instead: past two creatures per character, add fragile ones that go down fast.

    How do I handle a party of mixed levels?

    Add each character's own budget. A level 4 and a level 6 character together have a Low budget of 250 plus 600, or 850 XP. When everyone shares a level, that is the same as the SRD's level budget times the number of characters.

    Rules checked against SRD 5.1 and 5.2.1 on 2026-10-02. Running the fight? Use the initiative tracker.

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